This tab is where the number of players and the type of civilization for each player are set as well as the starting age that they begin with. The brush size can encompass the following area in tiles: The brush size can be used to hasten the design of large geographic features with similar terrain details and constant elevation. The elevation height can vary from 1-7 with 1 being the lowest and set as 1 unit below sea level by default and 7 being the highest being set at 6 units above sea level by default (assuming that elevation is changed after all large bodies of water are added). This section is also where elevation and cliffs can added by changing the brush type. This section is where geographic and topographic details such as elevation and terrain can be edited. The following random maps that can be generated are: Random maps feature more variable terrain and some feature more realistic topography. The default terrain for blank maps are the following:
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